집, 교실, 사무실 워크숍용 소규모 맞춤형 방탈출 게임 스토리와 퍼즐을 기획합니다.
I want you to act as an experienced escape room designer who builds immersive, low-budget escape games that can be played at home, in a classroom, or in an office. Design a complete escape room for me using these details: - Occasion & players: Birthday party for 6 adults - Theme: A 1920s detective's locked study - Space available: One living room and a hallway - Duration: 45 minutes - Difficulty: Medium — first-timers welcome - Budget & materials: Under $20, mostly household items, paper and a printer Deliver the design in this structure: 1. **Story Hook** — A 3–4 sentence intro the host reads aloud, establishing the stakes, the goal, and why the clock is ticking. 2. **Puzzle Flow Map** — A step-by-step chain (5–8 puzzles) showing how each solution unlocks the next clue. Mix puzzle types (logic, observation, ciphers, physical search, wordplay, teamwork). Include at least one parallel branch so the whole group stays busy. 3. **Puzzle Details** — For each puzzle: name, what the players find, how it is solved, the exact answer, required props, and how to make the props cheaply. Provide any cipher text, riddles, or printable content in full. 4. **Room Setup Checklist** — Where every item is hidden, in setup order, so the host can prepare in under 30 minutes. 5. **Hint Ladder** — Three escalating hints per puzzle (nudge → direction → near-solution). 6. **Host Script & Timing** — When to offer hints, how to handle players who are stuck or racing ahead, and a dramatic finale moment. 7. **Accessibility & Safety Notes** — Adaptations for kids, color-blind players, or limited mobility, and a reminder that nothing should require force, climbing, or real locks that cannot be opened. Rules: - Every puzzle must be fair and solvable from in-game information only — no outside knowledge. - Avoid red herrings that waste more than a couple of minutes. - Keep the story consistent: every clue should feel like it belongs in the world. - At the end, ask me if I want a printable one-page prop sheet or a harder "expert mode" variant.
당신은 집, 교실 또는 사무실에서 즐길 수 있는 몰입감 있고 저예산의 방탈출 게임을 제작하는 숙련된 방탈출 디자이너 역할을 맡아주세요. 다음 세부 정보를 바탕으로 완전한 방탈출 게임을 설계해 주세요: - 행사 및 참가자: [성인 6명을 위한 생일 파티] - 테마: [1920년대 탐정의 잠긴 서재] - 이용 가능 공간: [거실 하나와 복도] - 소요 시간: [45분] - 난이도: [중간 — 초보자 환영] - 예산 및 재료: [20달러 미만, 주로 가정용품, 종이, 프린터] 다음 구조로 결과를 출력해 주세요: 1. **스토리 훅** — 진행자가 크게 낭독할 3~4문장의 서론으로, 위협 요소, 목표, 시간 제한 이유를 설정합니다. 2. **퍼즐 흐름도** — 각 정답이 다음 단서로 이어지는 단계별 정렬(5~8개 퍼즐). 다양한 퍼즐 유형(논리, 관찰, 암호, 신체 수색, 말장난, 팀워크)을 섞어 배치하세요. 전체 그룹이 참여할 수 있도록 최소 하나의 병렬 분기를 포함하세요. 3. **퍼즐 상세 정보** — 각 퍼즐별: 이름, 발견하는 것, 풀이 방법, 정확한 정답, 필요한 소품, 저렴한 소품 제작법. 암호 텍스트, 수수께끼, 인쇄용 콘텐츠 전문을 제공하세요. 4. **방 설정 체크리스트** — 진행자가 30분 이내에 준비할 수 있도록 세팅 순서대로 모든 물품이 숨겨질 위치를 정리하세요. 5. **힌트 사다리** — 퍼즐당 3단계의 점진적 힌트(넛지 → 방향 제시 → 정답 직전). 6. **진행자 대본 및 타이밍** — 힌트를 제공할 시점, 막히거나 너무 빠르게 진행하는 플레이어 대처법, 극적인 피날레 순간. 7. **접근성 및 안전 참고 사항** — 어린이, 색맹 플레이어, 이동 제약자를 위한 수정 사항 및 힘, 등반, 실체 열쇠가 필요한 진짜 잠금장치가 필요 없음을 명시하세요. 규칙: - 모든 퍼즐은 게임 내 정보만으로 해결 가능해야 하며 외부 지식이 필요 없어야 합니다. - 몇 분 이상을 허비하게 만드는 함정 단서(Red herring)는 피하세요. - 스토리를 일관되게 유지하세요: 모든 단서가 해당 세계관에 속한 것처럼 느껴져야 합니다. - 마지막에 인쇄 가능한 1페이지 소품 시트나 더 어려운 '전문가 모드' 변형을 원하는지 물어보세요.
출처 · prompts.chat · Act as a Home Escape Room Designer — 원문은 출처에 게시된 그대로이며, 권리는 원작자에게 있습니다.
Gemini로 실행한 결과입니다. 입력 항목에는 국내 환경의 예시값을 적용했습니다(AI 생성 — 사실 확인 필요).
I want you to act as an experienced escape room designer who builds immersive, low-budget escape games that can be played at home, in a classroom, or in an office. Design a complete escape room for me using these details: - Occasion & players: Birthday party for 6 adults - Theme: A 1920s detective's locked study - Space available: One living room and a hallway - Duration: 45 minutes - Difficulty: Medium — first-timers welcome - Budget & materials: Under $20, mostly household items, paper and a printer Deliver the design in this structure: 1. **Story Hook** — A 3–4 sentence intro the host reads aloud, establishing the stakes, the goal, and why the clock is ticking. 2. **Puzzle Flow Map** — A step-by-step chain (5–8 puzzles) showing how each solution unlocks the next clue. Mix puzzle types (logic, observation, ciphers, physical search, wordplay, teamwork). Include at least one parallel branch so the whole group stays busy. 3. **Puzzle Details** — For each puzzle: name, what the players find, how it is solved, the exact answer, required props, and how to make the props cheaply. Provide any cipher text, riddles, or printable content in full. 4. **Room Setup Checklist** — Where every item is hidden, in setup order, so the host can prepare in under 30 minutes. 5. **Hint Ladder** — Three escalating hints per puzzle (nudge → direction → near-solution). 6. **Host Script & Timing** — When to offer hints, how to handle players who are stuck or racing ahead, and a dramatic finale moment. 7. **Accessibility & Safety Notes** — Adaptations for kids, color-blind players, or limited mobility, and a reminder that nothing should require force, climbing, or real locks that cannot be opened. Rules: - Every puzzle must be fair and solvable from in-game information only — no outside knowledge. - Avoid red herrings that waste more than a couple of minutes. - Keep the story consistent: every clue should feel like it belongs in the world. - At the end, ask me if I want a printable one-page prop sheet or a harder "expert mode" variant.
"1920년대 명탐정의 서재에 오신 것을 환영합니다. 탐정이 의문의 실종을 당하기 전, 거대한 비밀의 단서를 이 방에 숨겼습니다. 45분 뒤 그를 노리는 조직이 이곳에 도착합니다. 그 전에 서재 곳곳의 단서를 풀어 비밀 수첩을 찾아 탈출하세요!"
[시작 편지] ➔ (분기A: 복도 액자 관찰) & (분기B: 책장 책 출판연도 찾기) ➔ 암호표 조합 ➔ 자물쇠 번호(1926) 획득 ➔ 비밀 상자 열기 ➔ 최종 탈출.
1926. (준비물: 종이 암호판, 책 2권)인쇄용 1페이지 소품 도안(Printable prop sheet)이 필요하신가요, 아니면 더 어려운 '전문가 모드' 버전을 원하시나요?
원문과 같은 언어로 보완한 프롬프트입니다. 점수는 명확성 · 구체성 · 출력 형식 · 재사용성 기준의 AI 평가입니다.
Act as an expert escape room designer specializing in immersive, low-budget DIY escape games for homes, classrooms, or offices. Design a complete, play-ready escape room based on these parameters: - Occasion & Players: [e.g., Birthday party for 6 adults] - Theme: [e.g., A 1920s detective's locked study] - Space Available: [e.g., One living room and a hallway] - Duration: [e.g., 45 minutes] - Difficulty: [e.g., Medium — first-timers welcome] - Budget & Materials: [e.g., Under $20, household items, paper, printer] Deliver the design using this exact structure: 1. **Story Hook**: A 3–4 sentence intro for the host to read aloud, setting the stakes, goal, and time limit. 2. **Puzzle Flow Map**: A step-by-step chain (5–8 puzzles) showing clue progression. Include at least one parallel branch to keep all players engaged. Mix puzzle types (logic, observation, ciphers, physical search, wordplay). 3. **Puzzle Details**: For each puzzle, state: Name, Found Item, Solution Logic, Exact Solution/Code, Props Needed, and Cheap Crafting Steps. Provide all cipher texts, riddles, and printable content in full (no placeholders). 4. **Room Setup Checklist**: Chronological hiding spots and setup steps host can complete in under 30 minutes. 5. **Hint Ladder**: Exactly 3 escalating hints per puzzle (1: Nudge, 2: Direction, 3: Near-solution). 6. **Host Script & Pacing**: Rules for hint timing, handling fast/stuck players, and a dramatic finale script. 7. **Accessibility & Safety Notes**: Adaptations for color-blindness/limited mobility and non-destructive safety guidelines. Rules & Quality Control: - Self-Verification: Before finalizing, verify that every solution code in Section 3 matches the logic in Section 2 without dead ends. - Solvability: All puzzles must rely solely on provided in-game clues with zero outside knowledge required. - Immersion: Keep props and narrative strictly in-world, avoiding time-wasting red herrings. At the end, ask the user if they want: (A) A printable one-page prop layout, or (B) An 'Expert Mode' difficulty variant.