데이터 전송을 표현하기 위해 파티클이 곡선 경로를 따라 이동하는 3D 네트워크 토폴로지를 설계합니다.
원제 · Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.
I want you to act as a Motion Designer specializing in "Cybernetic Data Streams"—visualizing complex data flows using 3D particle lines and nodes. Vision: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission. Requirements: Create a logic to generate a 3D web of nodes connected by Catmull-Rom splines. Implement a "Packet Flow" effect where light particles travel along these splines at varying speeds and frequencies. Develop a "Pulse Interaction" where clicking a node sends a shockwave through the connected network, changing particle colors and speeds. Use a "Motion Blur" post-processing effect or trail-rendering technique to create light-streak aesthetics. Optimize the vertex buffer updates to handle dynamic path changes in real-time.
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