Seedance 2.0 Ancient Palace Entrance Cinematic Sequence
고대 중국 궁궐 배경의 극적인 입장 장면을 생성하기 위한 시네마틱 프롬프트입니다. 고정된 정체성을 가진 여러 캐릭터, 정확한 공간적 관계, 그리고 카메라 무브먼트를 통해 권력 계층이 점진적으로 드러나는 구성을 특징으로 합니다.
Eastern ancient costume photorealistic cinema quality; late-night grand hall cold tone; authentic skin/hair/fabric/metal textures; low-saturation dark palette strong chiaroscuro; suspenseful intrigue oppressive atmosphere; prohibit CG/plastic aesthetics; ambient sound only: footstep echoes rustling garments faint candle crackles [Character Lock] Female Lead A: Image 1; Supporting B: Image 2; Supporting C: Image 3 [Prop Lock] Single longsword (initially held by B later transferred to A resting across shoulder) [Scene Lock] Late-night royal council chamber: stone floor pillars tall windows candelabras lanterns central elevated throne chair [Spatial Relations] C stands mid-right in hall; B crouches foreground initially fully defocused; A occupies deep-center throne unseen first three shots [Spatial Logic] Power hierarchy revealed progressively near-to-far via lateral dolly-back-and-up movement expanding space layer-by-layer—first C (mid-hall) then B (foreground ambush) finally A seizing center; strict focus order: C→B→A→wide-shot [Lighting Atmosphere] Cold moonlight slanting through tall windows warm candle accents; overall cold low-saturation high-contrast lighting [Storyboard] [Shot 01][Duration] 0–3s [Framing] Medium start [Movement] Smooth initial then slow leftward arc pan [Content] Inside hall C stands angled head bowed contemplative; suddenly raises eyes haughty direct stare contemptuous detached; foreground reserved defocused zone (B's position) stable focus on C clear depth separation [Continuity Lock] Opening: C appears; B merely blurred shadow faceless [Shot 02][Duration] 3–5s [Framing] Extreme close-up face-fill [Movement] Continued leftward rapid foreground rack-focus [Content] Previously defocused foreground B snaps head-turn low-angle face-filling extreme CU cold disdainful gaze locking camera; background C completely bokeh intense spatial tension [Continuity Lock] Rack-focus transition: focus shifts C→B; B is ambush operative not protagonist [Shot 03][Duration] 5–7s [Framing] Medium [Movement] Rapid backward pull continuous slight lateral shake [Content] B's face moves aside shrinking to medium as camera retreats B stands sword-ready; A strides abruptly entering from left dominating frame reaching past B taking longsword raising it across shoulder condescending smirk俯视camera; final focus locks A's frontal face [Continuity Lock] Power seizure complete: sword transfers to A frame dominance achieved; B relegated to backdrop [Shot 04][Duration] 7–10s [Framing] Grand wide closing [Movement] Diagonal backward retreat sustained ascent [Content] Camera continuously retreats diagonally ascending expanding space progressively; full pullback establishes frozen power tableau: cold moonlit windows flickering candles stark contrast low-saturation darkness maximum oppression [Continuity Lock] Resolution: true authority emerges last; triad power structure crystallized [Negative Constraints] Absolutely no background music/subtitles; no extraneous text/watermarks/modern elements (no suits/glasses/cars/baseballs); no character duplication/anatomical errors/identity drift/A-face-becoming-B-or-C/focus-order violations/vanishing swords/slow-motion drag; A/B/C maintain fixed positions throughout
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