Seedance Xianxia Flying Effects Prompt
특정 카메라 무브먼트와 캐릭터 상호작용을 포함하여 시네마틱한 선협 비행 효과를 생성하기 위한 상세 프롬프트입니다.
Realistic live-action Xianxia movie texture, clear white day, above endless sea surface, snow mountains and clouds in distance. Female lead A flies extremely fast on sword hugging sea surface: swimming alongside dolphins, skimming over leaping whales, facing towering giant waves, slashing wave wall with one sword strike, passing through split-water corridor, exiting corridor to stop sharply on calm sea. Speed baseline is extreme cruise speed: measured by length of wake under sword (dozens times her body length), exit time in fixed camera, and enlargement speed of reference objects below; tracking shot has slight lag correction. Playback speed baseline is normal speed, only shot 05 has 0.5s slow-motion ramp (only slow-motion in whole film, visual impact point), other shots never slow motion. No dialogue, no BGM, no singing in whole film, only ambient sound effects (waves, air cutting, splashes, whale calls, rustling clothes); no text generated on screen. [Character Lock] Female lead A: Image 1. Cold and decisive expression. Two identical flying swords: silver-white long sword, dark hilt with gold guard, blue tassel. One under A's feet for standing flight, never leaves feet; another held in A's right hand from shot 08 onwards, stays in hand. Shape of sword under feet locked as straight rigid long sword: blade straight flat, uniform thickness, sharp tip, complete guard/hilt/tassel, feet stepping front and back on middle of blade; blade must not bend, widen, or soften. Two swords stay in position, no merging, swapping, or third sword. [Flying Posture Baseline] Whole film is standing-on-sword posture: A's feet always on sword, tip forward, sword never leaves feet in any shot. Exception in shot 03 race segment: body lowered to crouch, knees bent on sword, upper body forward, arms back. From shot 08 adds sword-holding action: right hand holds second sword, slashes wave then draws to side—feet remain on first sword, two swords coexist. Ending sharp stop posture recovery: from forward dive to natural upright stance. Long hair, wide sleeves, skirt pulled backward horizontally by high-speed airflow, secondary dynamics uninterrupted; at sharp stop inertia throws them forward then slowly settles. [Spatial Relations] Sea surface is height reference: when A hugs sea, sword tip less than 1m from water, wind pressure creates white wake and mist trail, mist spreads only after she passes. Snow mountain always on same side in distance. Giant wave rises in distance from shot 06; in shot 08 she slashes wave wall—split-water corridor is result of slash, slash first, corridor later, corridor exists on her route from shot 10; she flies in from one end, out from other, consistent heading, no turning back. Shot 11 frontal view comes from hard camera switch (cut to her front), not her turning. [Storyboard] Shot 01 (~1.4s) [Visual] Side medium shot: A stands on sword flying fast hugging sea, long white mist trail behind sword, sea receding rapidly below. [Camera] Tracking shot syncing with subject, keeping subject position and size constant (side tracking). [Action/FX] Slight lag in tracking: she shoots forward half-body length, camera catches up and stabilizes; A hands behind back, looking forward, calm; hair/skirt horizontal back; sword tip cuts thin mist, trail drags along water. Shot 02 (~2.8s) [Visual] Far wide shot: A becomes tiny figure between sky and sea, flying left to right toward horizon, leaving straight white wake; snow/clouds barely move in distance. [Camera] Tracking shot syncing with subject, keeping position/size constant (side tracking, far version: subject scale unchanged, parallax from rapid sea recession vs slow mountain movement). [Action/FX] Only sea texture rushing back proves speed; white wake dozens times body length, lingering, widening slowly. Shot 03 (~2.7s) [Visual] Side close-up: A lowers body to crouch racing posture, flying fast, 2-3 dolphins jumping alongside in same direction, snow mountain background. [Camera] Tracking shot syncing with subject, keeping position/size constant (side tracking). [Action/FX] Slight lag correction: she accelerates slightly as dolphins jump, camera catches up half-beat late; dolphins jump/dive at same speed, splashes thrown back; A upper body forward, arms back, hair fully horizontal back; glances at dolphins, expression unchanged. Shot 04 (~2.9s) [Visual] Fixed wide shot: Humpback whale leaps high, massive body fills center, water curtain falls; A's tiny figure approaches from background above whale. [Camera] Completely static, no position/focal change, only internal action/light/wind changes (fixed camera). [Action/FX] Whale size is scale reference, A approaches fast, thin mist trail behind sword; end of shot whale reaches peak leap, A just passes above whale head, transition point for next slow-motion close-up. Shot 05 (~0.5s) [Visual] Slow-motion close-up: A skims over humpback whale head, close-up with whale—water droplets falling from skin suspended in air, hair/skirt unfolding layers in slow motion, whale eye and her profile in frame. [Camera] Tracking shot syncing with subject, keeping position/size constant (side tracking, this shot is slow-motion ~0.5s, only slow-motion in film). [Action/FX] Speed slope: sudden slowdown from full speed to near stagnation—but still moving, background still drifting, not frozen; immediately returns to normal speed after 0.5s, rushes out of frame. Contrast between slow and fast is impact point.
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