Frost Horse Silhouette Melt Video Prompt
창문에 맺힌 서리 결정이 물방울로 녹아 말의 실루엣을 드러낸 후, 밖의 따뜻한 가로등 불빛이 나타나는 사실적인 매크로 영상 생성용 상세 프롬프트입니다. 구체적인 타임라인 지침과 네거티브 제약 조건을 포함합니다.
Subject: Interior night view through single-pane glass: Dense wet cold frost crystals naturally form a vague silhouette of a herd of horses (approx. several, not clearly countable individually) — still real frost crystal luster, not sticker horses or carved horse shapes. Starts fully unmelted; first frame is pure frost without showing the radiator top edge. Overall readable as a horse silhouette tendency, but edges are all fern-like/branch-like crystal fuzz, not aiming for 'clearly counting seven horses'. After about two seconds, the top edge of the radiator appears at the bottom of the screen; heat wave dust rises from the lower edge, driving a continuous viscous melt: the same organic front line climbs frame-by-frame from bottom to top, the front is the same jagged tooth tip climbing, tooth spacing changes continuously, absolutely not a bright edge sweeping across the picture; behind it leaves a readable wet mirror-like water film, followed by clear nearly round water droplets sliding down the same glass due to gravity. Where the frost retreats, a shield of sodium-yellow warm street light outside the window shines through. No human hands, maple leaves, mallets, idols, or figures; no brass valves or pipe fittings close-ups. Environment: 9:16 extreme macro locked onto a piece of glass, slightly overhead, coaxial throughout. When frost is complete, outside is cold blue night; warm yellow seeps near the radiator top edge; after frost retreats, warm street lights shine through wet glass. Do not cut to another window. Mood: Heating decompression legato — cold flash, breath holding, one creamy melt push, smooth water droplets, quiet warmth settling. Sound: Say once for the whole segment — frost surface hiss, heater hum, melt hiss, water drop tap, quiet room noise; no music, no dialogue. Timeline: 0:00-0:02: Locked extreme close-up, coaxial. Wet cold frost crystals immediately fill the screen, vaguely reading as horse silhouettes against deep blue; no radiator at the bottom yet. Only motion: wet cold glow slowly crawling along crystal edges — crystals remain solid; silhouette tendency does not drift or morph into other animals, but don't require individual clarity. No dripping, no heat, no radiator top edge shown. SFX: Faint ice frost hiss 0:02-0:04: Coaxial, same layer of frost. Top edge of radiator now visible at bottom; warm yellow dust particles and heat wave ribbons rise continuously from that edge. Heat rises, upper horse frost shadows remain complete — no melt front, no dripping, no valve pipes. Short breath hold at end of shot. SFX: Soft heater hum 0:04-0:07: Coaxial lock. Bottom edge first reads an organic melt front, then climbs continuously like sticky cream — front tip truly displaces frame-by-frame, same jagged tooth tip climbing continuously, absolutely not horizontal step-wise block melting, absolutely not instant light dissipation, absolutely not a bright edge sweep wipe; horse shapes dissolve naturally as frost thins, absolutely not keeping horse shape unmelted separately or whole block vanishing instantly. Under the front, wet bright glass expands, trailing water film highlights. Radiator top edge stays only as a warm metal strip at the bottom edge, outline fades as wet glass readability decreases — absolutely not deforming, glowing into a lamp, or turning into beads. At end of this shot, same glass has water film and formed droplets. SFX: Soft melt hiss; early water drop taps 0:07-0:09: Same continuous wet glass, same light. Clear nearly round water droplets form thin streams sliding down due to gravity, or tremble lightly before sliding — path is continuous, absolutely not entire water trail appearing instantly. Mirror highlights roll with water flow. Momentum settles into extremely slow slide + highlight micro-roll; front tip almost stops but still has sub-pixel creep — prohibit freezing into static feel throughout. No new melting, no refreezing. SFX: Water drop tap -> short silence 0:09-0:10: Same continuous wet glass. Optical slight push no more than 8% bites into transparent area; frost leaves irregular organic residual tips and hard wet edges crossing lower half — absolutely not neat wide horizontal band, absolutely not elliptical peephole, absolutely not remaining complete horse shape sticker; residual frost no longer readable as complete horse shape. Sodium-yellow warm street light clearly readable through water vapor; stop upon seeing warmth. SFX: Quiet room noise Style: Realistic macro decompression, wet glass physics, cold-warm confrontation, one take; horse group only as natural frost crystal silhouette feeling, do not pursue countable seven horses. Negative: Do not melt before heating starts; no horizontal step-wise melting; no bright edge sweep wipe; no instant light dissipation; no instant appearance of droplets/water trails; no dry matte glass after melting; no near-static freeze in final segment; no axis jumping; no second window; no elliptical peephole; no neat wide residual band; no brass valves or pipe fittings; no radiator deforming into blurred street scene; no sticker/cartoon/carved complete horse shapes; no keeping horse shape unmelted during melting; no clearly countable seven horse carvings; no human hands, maple leaves, mallets, idols; no music or dialogue.
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