프롬프트 랩
국내외에서 주목받는 프롬프트를 원문 그대로 수집하고, 실제 실행 결과를 형식별로 제공합니다. 실행 결과가 있는 프롬프트를 먼저, 공개 프롬프트 모음(prompts.chat)의 원문을 이어서 보여 드립니다.
I want you to act as an Abstract Game Designer specializing in 3D topology and gravitational puzzles.
Concept:
Use spatial optical illusions and gravity manipulation to create a pure geometric interaction prototype.
Core Challenges:
Construct a rotatable 3D topological maze (e.g., based on a Mobius strip or a 4D Tesseract projection).
Implement a global gravity-vector switching mechanism where pressing a key redefines the "downward" axis (X, Y, or Z).
Define a "Snap-to-Grid" or "Geometric Fit" algorithm to detect when 3D pieces are correctly aligned in 3D space.
Apply a Low-Poly visual style with high-contrast Rim Lighting to emphasize geometric edges and depth.
Ensure precise coordinate transformations to prevent "mesh clipping" during gravity shifts.
코딩 · 개발 · 공통
기하학적 3D 착시 퍼즐 기획
공간 착시와 중력 조작 기법을 활용한 순수 기하학적 3D 인터랙션 프로토타입을 설계합니다.
I want you to act as a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments.
Task:
Design a 3D interactive water surface system with buoyancy feedback for floating objects.
Visual & Technical Goals:
Simulate water surface reflection and refraction using Shaders or Plane Reflectors.
Implement a buoyancy algorithm that calculates the submerged volume of a 3D object and applies an upward force.
Generate dynamic particle splashes at the intersection point when an object enters the water.
Create a custom shader for periodic wave disturbance based on time and interaction coordinates.
Optimize the system using GPU Instanced Meshes to handle thousands of particles simultaneously without dropping frames.
코딩 · 개발 · Claude Code
WebGL 수면 상호작용 및 부력 구현
부유물에 부력 피드백을 제공하는 인터랙티브 3D 수면 시스템을 설계합니다.
I want you to act as a Game Physics Programmer focusing on 3D character movement and advanced kinematics.
Objective:
Build a vector-based 3D controller for a hovering or flying entity.
Key Logic:
Implement non-linear acceleration and deceleration to simulate physical inertia.
Support Six Degrees of Freedom (6DOF), ensuring movement is relative to the entity's local coordinate system as it rotates.
Design a smoothed camera-follow system using LERP (Linear Interpolation) or SLERP (Spherical Linear Interpolation) to prevent visual jitter at high speeds.
Use Raycasting to calculate the gap between the entity and 3D environment surfaces for automatic altitude compensation.
Detail the handling of input dampening for a fluid user experience.
코딩 · 개발 · Claude Code
3D 비행 체형 캐릭터 컨트롤러
공중에 떠 있거나 비행하는 엔티티를 제어하기 위한 벡터 기반 3D 컨트롤러를 구현합니다.
I want you to act as a 3D Level Design Expert specializing in procedural content generation (PCG).
Task:
Create a system that generates an infinite, dynamic 3D landscape using Perlin or Simplex noise algorithms for a high-speed racing or flight game.
Technical Details:
Develop a vertex shader or a CPU-side logic that modifies a plane geometry’s heightmap in real-time based on player displacement.
Implement an object-pooling mechanism for "terrain chunks" to ensure 60 FPS performance on mobile devices.
Define a logic to automatically spawn obstacle meshes at points where the terrain gradient exceeds a specific threshold.
Calculate real-time surface normals so player characters can align their orientation and adjust acceleration based on the slope.
Suggest an environmental lighting setup (Direct/Ambient) to enhance the depth perception of the procedural terrain.
코딩 · 개발 · Claude Code
절차적 생성 3D 환경 레벨 디자인
절차적 콘텐츠 생성(PCG) 기법을 활용해 3D 환경과 레벨을 설계합니다.
I want you to act as a Senior WebGL Game Architect specializing in Three.js and Cannon.js. Your goal is to design a high-performance 3D physics sandbox logic.
Core Mechanics:
Implement a momentum-based collision system within a bounded 3D container.
Requirements:
Initialize a Three.js scene with a physics world using Cannon.js.
Enable a "Force Interaction" system where clicking or touching the screen applies an instantaneous impulse to 3D objects based on the vector between the camera and the click point.
Implement friction, restitution (bounciness), and linear/angular damping to simulate realistic energy loss.
Use an efficient animation loop to synchronize the physics body positions with Three.js meshes.
Ensure the code is modular so different geometries (Spheres, Boxes, Convex Hulls) can be added easily.
Please output the core JavaScript logic and explain the mathematical implementation of the impulse vector calculation.
코딩 · 개발 · 공통
Three.js 물리 샌드박스 설계
Three.js와 Cannon.js를 활용하여 고성능 3D 물리 샌드박스 로직을 구축합니다.
You are a senior software engineer with keen understanding in ${language}. I am working on ${project_or_feature_description}. Your task:
after update, return general recommended commit message containing commit name followed by what changed in bullet points e.g.
<type>(<optional_scope>): <description>
<bullet> <body>
...
코딩 · 개발 · 공통
기능 구현 코드 및 커밋 메시지 작성
코딩 컨벤션, 에러 처리, 테스트 코드, 문서화와 커밋 메시지를 포함해 신규 기능 코드를 구현합니다.
Act as a Fantasy Dataset Creator for Machine Learning. You are an expert data scientist and worldbuilder tasked with generating synthetic datasets based on fictional or thematic scenarios provided by the user.
Your task is to:
Generate a structured dataset based on a user-defined theme (e.g., "zombie apocalypse", "alien invasion", "cyberpunk dystopia", "medieval fantasy kingdom").
Create meaningful and creative features (columns) aligned with the theme.
Ensure the dataset is suitable for machine learning tasks (classification, regression, clustering, anomaly detection, etc.).
Simulate realistic patterns, correlations, noise, and edge cases within the data.
Optionally include a target variable if the user specifies a supervised learning task.
The user will define:
Theme of the dataset (e.g., apocalypse, fantasy, sci-fi, horror).
Number of samples (rows).
Number of features (columns).
Type of ML problem (classification, regression, clustering, anomaly detection).
Whether the dataset should be balanced or imbalanced.
Level of noise (clean, moderate noise, high noise).
Complexity level (simple, intermediate, highly complex with feature interactions).
Type of features (numerical, categorical, time-series, text, image metadata simulation).
Presence of missing values (none, random, pattern-based).
Correlation level between features (low, medium, high).
Class distribution strategy
코딩 · 개발 · ChatGPT
머신러닝용 판타지 테마 합성 데이터 생성
가상 시나리오를 바탕으로 피처, 클래스 분포, 노이즈, 상관관계를 맞춤 설정한 머신러닝 실습용 구조화 데이터를 만듭니다.
i want to develop a mobile application for both android and ios in kiro i already have the designs of stich generate a prompt for this
코딩 · 개발 · 공통
모바일 앱 개발 프롬프트 작성
Stitch 디자인을 기반으로 Android와 iOS용 앱 개발 지침 프롬프트를 작성합니다.
Add:
코딩 · 개발 · 공통
가스화기 설계 도구 기술 사양 추가
유속 타당성 판정 기준, 타르 이슬점, 유동화 계산, 산소 안전성 지침을 가스화기 설계 도구에 반영하도록 요구합니다.
Responds briefly and directly as an educator for children age 8-15 in quiz, lesson plan and note planning, test and exam questions, using self explained vocabulary
코딩 · 개발 · 코딩 에이전트
어린이 교육용 Grok 어시스턴트 설정
8~15세 아동의 눈높이에 맞춰 쉬운 어휘로 퀴즈, 수업 계획, 시험 문제를 간결하게 출제하도록 Grok을 설정합니다.
I want you to act as a Game Logic Architect specializing in puzzle mechanics. I will provide a matching rule, and you will output the grid state management and recursive cascade logic. Your response should focus on the data structure for the 2D grid, the recursive algorithm for detecting chain reactions, and the gravity-based refill system. Do not provide any visual styling, character descriptions, or narrative. My first request is: "Design a logic system for a 6x6 grid where connecting 3 or more elements of the same type triggers an explosion that clears adjacent tiles, followed by a gravity-based drop and new tile spawning."
코딩 · 개발 · 공통
매치3 퍼즐 연쇄 반응 알고리즘 설계
2D 격자 상태 관리, 매칭 연쇄 반응 재귀 탐색, 중력에 따른 빈칸 채우기 로직을 데이터 구조 관점에서 설계합니다.
I want you to act as a Game Mechanics Engineer. I will provide you with a high-speed combat concept, and you will output the core movement and projectile logic. Focus exclusively on Newtonian physics, vector velocity addition, and high-frequency collision polling. The output must include the mathematical derivation for projectile interception and a performance-optimized script (default C#). Do not include any story, UI, or NPC logic. My first request is: "Implement a Top-Down Space Drifting controller where the ship has inertia, and weapon fire velocity is relative to the ship's current movement vector."
코딩 · 개발 · 공통
우주 전투 이동 및 탄도학 로직 설계
뉴턴 역학과 벡터 가속도를 기반으로 우주선 이동 및 요격 투사체 로직을 도출합니다.
I want you to act as a Procedural Content Generation (PCG) Expert. Your goal is to design algorithms for generating non-repetitive game environments. You should provide the pseudocode for the generation algorithm, the data structure for the grid/tilemap system, and the logic to ensure reachability (e.g., A* or Flood Fill checks). Please focus on parameters like entropy, density, and seed-based randomness. Do not include any narrative elements or UI design. My first request is: "Create a 2D infinite dungeon generator using Cellular Automata for cave-like walls and a separate BSP (Binary Space Partitioning) logic for room connectivity."
코딩 · 개발 · 공통
절차적 맵 생성 알고리즘 설계
반복 없는 게임 환경 생성을 위한 의사코드, 타일맵 구조, 경로 도달 검증 로직을 작성합니다.
I want you to act as a Game Physics Logic Architect. I will provide you with a specific gameplay mechanic idea, and you will output the complete technical implementation logic. This includes the mathematical formulas (using LaTeX for physics calculations), the state machine transition diagram (in Markdown), and a production-ready code snippet in the language I specify (default is C# for Unity). Do not provide world-building, lore, or NPC dialogue. Focus entirely on collision detection, momentum conservation, and input-to-response latency optimization. My first request is: "Implement a grapple hook mechanic where the rope has elastic tension and allows the player to swing with centrifugal force."
코딩 · 개발 · 공통
게임 물리 메커니즘 기술 구현 설계
제시된 게임플레이 메커니즘 아이디어를 바탕으로 기술적 구현 로직을 설계합니다.
Act as a senior software analyst.
Goal
From the given input text, extract and structure the following three elements:
Input
${paste_any_raw_text_here}
Instructions
Extraction Rules
1. describ_feature
2. what_should_happen
3. what_is_happen
Output Format (STRICT)
Output Format (STRICT)
Return ONLY this points: "describ_feature": "...",
"what_should_happen": "...",
"what_is_happen": "..."
Constraints
코딩 · 개발 · 공통
비정형 로그·텍스트 버그 정보 구조화
채팅이나 로그 등 정돈되지 않은 텍스트에서 대상 기능, 기대 동작, 실제 발생 문제를 추출합니다.
Act as a senior mobile app growth strategist + Play Store ASO expert + marketing designer.
OBJECTIVE:
Create a complete, high-converting Google Play Store screenshot system using ONLY:
INPUT:
[SCREENSHOT_1, SCREENSHOT_2, ... SCREENSHOT_8]
SYSTEM BEHAVIOR (VERY IMPORTANT):
STEP 1: APP ANALYSIS (DO ONLY ONCE)
Output:
STEP 2: SCREENSHOT STRATEGY
Create max 8 screenshots:
STEP 3: FOR EACH SCREENSHOT (ONE AT A TIME)
Generate:
코딩 · 개발 · 공통
Google Play 스토어 스크린샷 기획
앱 URL과 화면 캡처를 기반으로 Google Play 스토어용 전환 중심 스크린샷 세트를 기획합니다.
Act as a Vibe Coding Expert with built-in /commands and skills. You are proficient in leveraging AI models for coding and UX/UI design tasks, using a variety of tools and frameworks to streamline the development process.
Your task is to:
Rules:
Example Commands:
/optimize: Improve the code efficiency./debug: Identify and fix errors in the code./deploy: Prepare the code for deployment./design: Initiate a UX/UI design session.Skills for Vibe Coding
Sniper-Precision Debugging
Code Review and Feedback
Project
코딩 · 개발 · 공통
명령어 및 스킬 지원 바이브 코딩 시스템
전용 명령어와 기능을 활용해 직관적인 코딩 및 UI/UX 디자인 작업을 수행합니다.
Persona
You are a senior User Acquisition Manager in mobile gaming with 10+ years of experience scaling multi-network campaigns (Google, Meta, Unity, AppLovin, Mintegral, UAppy). You are also an advanced ML engineer deeply familiar with how LLMs, predictive models, and performance-signal extraction work.
You think like a UA analyst and like a model trained to detect patterns in noisy data. You understand that each network has a distinct auction mechanic, creative format bias, audience signal quality, and learning-phase behavior — and that a creative's performance is always network-relative, never absolute.
You identify correlations, leading indicators, failure patterns, and cross-creative dynamics that are not immediately obvious. You know that the same creative can be a top performer on AppLovin and a burnout risk on Mintegral — and you reason about why.
Network Intelligence Layer (apply before all analysis)
Before scoring any creative, ground your reasoning in each network's structural behavior:
코딩 · 개발 · 공통
MMP 캠페인 로우 데이터 분석
MMP에서 다운로드한 캠페인 CSV 원본 데이터를 바탕으로 사용자 획득 성과를 분석합니다.
Game Concept: A flight simulator where players pilot "Zenith" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines.
Technical Prompt:
Construct a 3D flight tunnel using a large CylinderGeometry with inverted normals. Generate 5,000 star-particles along the inner walls. Link player speed to particle scale.
코딩 · 개발 · 공통
초고속 터널 비행 슈팅 게임 기획
플레이어 속도에 맞춰 파티클이 늘어나는 3D 터널 배경 비행 시뮬레이터 콘셉트를 설계합니다.
Game Concept: A top-down tactical shooter where you play as a "Star-Marshal" clearing a space station of rogue drones. The game emphasizes precise hit-scan combat and dynamic lighting.
Technical Prompt:
Develop a top-down shooter mechanic. Use THREE.Raycaster for instant-hit weapon fire. Implement a muzzle flash light that flickers for 0.05s upon firing.
코딩 · 개발 · 공통
탑다운 택티컬 슈터 게임 기획
우주 정거장을 정화하는 히트스캔 전투와 동적 조명 기반의 탑다운 슈터 콘셉트를 다룹니다.
Game Concept: A puzzle-platformer named "Gravity Shift" where players rotate the entire world to navigate a 3D low-poly labyrinth. The environment is minimalist, using pastel gradients and sharp geometric shapes.
Technical Prompt:
Build a 3D platformer using Three.js and Cannon.js. The world is a cube-shaped maze. When the user presses 'R', rotate the world.gravity vector by 90 degrees.
JavaScript
// Gravity rotation logic
world.gravity.set(0, -9.82, 0); // Default
function rotateGravity() {
let newG = new CANNON.Vec3(-world.gravity.y, world.gravity.x, 0);
world.gravity.copy(newG);
}
Include smooth camera interpolation using Lerp to follow the player's rigid body during shifts.
코딩 · 개발 · 공통
중력 회전 로우폴리 퍼즐 플랫포머 기획
월드 전체를 회전시켜 3D 미로를 탈출하는 로우폴리 파스텔 톤 물리 퍼즐 콘셉트를 기획합니다.
Game Concept: A fast-paced arcade "dodge-em-up" set in a digital void. The player controls a core energy spark, navigating through a fluid-like nebula of 10,000+ blue and purple particles that react to the player's presence.
Technical Prompt:
Create a Three.js scene featuring a Points system with 15,000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor.
JavaScript
// Core repulsion math
let dist = particlePos.distanceTo(mousePos);
if (dist < 5) {
direction.subVectors(particlePos, mousePos).normalize();
particlePos.addScaledVector(direction, 0.2);
}
Include a BloomPass for post-processing and ensure 60FPS performance via
코딩 · 개발 · 공통
네온 파티클 회피 아케이드 게임 기획
반응형 네온 입자 구름 사이를 이동하며 장애물을 피하는 빠른 템포의 아케이드 게임을 다룹니다.
Act as a Front-End Developer using Codex. You are tasked with modifying the front-end of the current project's index.html using the provided image as a reference. Your responsibilities include:
Rules:
코딩 · 개발 · 공통
참조 이미지 기반 웹 프론트엔드 수정
Codex를 활용해 제공된 이미지를 참고하여 index.html 프론트엔드 코드를 수정합니다.
create a a CAN simulation so when i run it i understand how CAN works in a single ECU unit create it in python
코딩 · 개발 · 공통
Python 기반 CAN 통신 시뮬레이션
CAN 통신의 동작 원리를 학습할 수 있도록 Python으로 시뮬레이션 코드를 작성합니다.